Ps3 Tech Support

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Wednesday, 3 February 2010

Iwata Clarifies Wii HD, DS2 Rumours

Posted on 00:04 by Unknown

Late last year various rumours started to materialise about how Nintendo might launch an enhanced Wii HD console shortly in order to both appease hardcore gamers, and to delayed the release of a true successor to the current system.

Today at an investors meeting in Japan, Satoru Iwata denied that he ever stated that there even was a HD version of the Wii in the pipeline. He continued by adding “If I were asked if a Wii that's been made compatible with HD -- just high resolution compatibility -- would be bought by players throughout the world, I'd of course say, 'Do you think it will sell with just that? It needs something new.”

In addition, rumblings about the successor to the Nintendo DS was also rife after Asahi Shimbun Daily reported that the next iteration of the DS would feature High-resolution graphics and motion sensing capabilities, along with at least two touch screens. However it appears that Iwata in the interview with them didn’t actually state this either. When asked the question he replied: “These are of course thought to be required. However, would it sell with just this?” however, the paper simply removed the second half of his response, according to Iwata.



Now whilst we probably can shoot down any rumours of a Wii HD, the news of a high resolution DS successor does make sense. Back in November last year, brightsideofnews.com reported that nVidia had been given the contract to work on Nintendo’s next hand-held system, specifically using their Tegra chipset. Though unconfirmed by Nintendo, and the fact that the source has been a little unreliable in the past, it does make sense that Nintendo would partner with someone like nVida, Ati or ImgTech this early along.

If a version of Tegra (a CPU/GPU on single chip) is used, it’s likely to be one of their med-to-high end varieties, and would produce visuals similar to the original Xbox or GamCube, and supports shader model 3.

As the timeframe for a new Nintendo handheld approaches, we’re sure to find out more sooner rather than later.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)
Economy Hosting just Rs. 109/month for 12 months!

Popular Posts

  • Kinect Gets Hacked: More Hardware Info Surfaces
    Getting console peripherals fully up and running on the PC has been pretty much commonplace over the last few years. In that time we have se...
  • Kinect Components Cost Just $56
    Many people have indeed doubted Kinect’s initial launch price of £130, sighting that the core components – such as the cameras and depth sen...
  • BioWare Confident About PS3 Mass Effect 2 Port
    There seems to be a recent trend occurring with developers commenting on the state of less than stellar PS3 conversions. First we had Ubisof...
  • Editorial: Having Space To Kinect
    Given the nature of how Sony's Move operates in small, enclosed environments so admirably, I never had any large concerns about having e...
  • NVIDIA Shows Off New Tessellation Tech
    The underlying tech behind 3D graphics rendering is constantly evolving, moving forward, whilst also delivering a better environment in whic...
  • PSP Phone Specs Revealed
    The PSP Phone may have been a no-show at Sony’s CES press conference, but that didn’t prevent further details surrounding the machine being ...
  • Tech Analysis: RE: Revelations Gameplay Video
    Nintendo showcased a small variety of software at its recent World Event in Japan. However, it was the first time that Capcom demonstrated R...
  • Ninja Gaiden Sigma 2 - Tech Analysis
    The original Ninja Gaiden Sigma (NGS) represented one of the first wave of 1080p enabled games to hit the PS3, which showed that despite the...
  • Retro Tech Analysis: Virtua Racing (MD vs 32X)
    Well, here’s the final part of our Christmas/New Year holiday coverage. Having mostly been put together after hours outside of a busy period...
  • Uncharted 3 Tech Update
    We’ve already taken an in-depth technical look at Uncharted 3, analysing both the original teaser trailer and subsequent gameplay demo . Ho...

Categories

  • 1152x640
  • 1280x1080
  • 2D displacement
  • 32X
  • 360
  • 360 slim
  • 360 vs ps3
  • 3d
  • 3D conversion
  • 3d gaming
  • 3DS
  • 3DS ssfiv
  • 45nm
  • 4gb
  • 60fps
  • a2c
  • after burner climax
  • alan wake
  • alpha coverage
  • alpha to coverage
  • ambient occlusion
  • anisotropic
  • anti-aliasing
  • aou 2010
  • apple
  • arc system works
  • Arcade Hits Pack
  • assassin's creed brotherhood
  • BBC iPlayer
  • blazblue
  • bungie
  • calamity trigger
  • call of duty black ops
  • capcom
  • castlevania rondo of blood
  • cell
  • cod black ops
  • comparison
  • crackdown 2
  • crazy taxi
  • criterion
  • cryengine 3
  • crysis 2
  • dante's inferno
  • david cage
  • david coombes playstation 3
  • dead or alive dimensions
  • dead rising 2
  • demo impresions
  • demo impressions
  • digital distribution
  • digital instructions
  • Directionally Localized Anti-Aliasing
  • dkcr
  • dlaa
  • dlc
  • dmp
  • doa
  • donkey kong country returns
  • DQIX
  • dragon age 2
  • Dragon Quest IX
  • DS
  • DSi LL
  • DSi XL
  • ea
  • ea sports
  • earthworm jim hd
  • editorial
  • enslaved
  • epic citadel
  • epic citadel demo
  • epic games
  • Feature
  • fight night champion
  • final fantasy xiii
  • final fight double impact
  • framebuffer
  • GDC10
  • gears of war 3
  • gmg
  • god of war 3
  • gow3
  • gran turismo 5
  • green man gaming
  • greenmangaming.com
  • gt5
  • Guerrilla Games
  • Gunblade NY
  • halo reach
  • halo reach beta
  • handheld
  • Hands-On
  • HDMI 1.4
  • hdr
  • head to head
  • heavy rain
  • ico
  • image based lighting
  • imagination technologies
  • infamous 2
  • instruction booklet
  • ios4
  • ipad
  • iphone
  • iphone 4
  • iphone os4
  • iPlayer 3
  • kane and lynch 2
  • killzone 3
  • Kinect
  • King Of Fighters XIII
  • Kirby's Epic Yarn
  • KOFXIII
  • L.A Machineguns
  • la noire
  • lag
  • Lair of the Shadow Broker
  • latency
  • LBP2
  • little big planet 2
  • lost planet 2
  • madden
  • mafia 2
  • mafia ii
  • marvel
  • marvel vs capcom 3
  • mass effect 2
  • md
  • mega man
  • mega man 10
  • megadrive
  • microconsole
  • Microsoft
  • MLAA
  • morphological anti-aliasing
  • mortal kombat
  • movie
  • msaa
  • mt framework lite
  • mt framework mobile
  • namco
  • naughty dog
  • NDS
  • need for speed hot pursuit
  • Neo Geo
  • nes
  • netherrealm studios
  • nfs hot pursuit
  • ninja theory
  • Nintendo
  • nintendo entertainment system
  • online pass
  • onlive
  • PC
  • pc engine
  • pce
  • perfect dark
  • peter moore
  • PICA200
  • platinum games
  • play tv
  • PlayStation Eye
  • PlayStation Move
  • polyphony digital
  • power vr
  • preowned
  • prince of persia
  • Project Natal
  • project ten dollar
  • PS Eye
  • PS Move
  • ps3
  • ps3 slim
  • ps3 vs 360
  • psn
  • psp
  • publishers
  • QAA
  • quantic dream
  • quincunx
  • quincunx anti-aliasing
  • rage hd
  • rdr
  • re5
  • red dead redemption
  • remedy
  • resident evil 5 gold edition
  • resident evil revelations
  • retail
  • review
  • rockstar
  • rsx
  • samurai shodown sen
  • santa monica studio
  • second hand
  • sega
  • SGX535
  • shadow of the colossus
  • shinkiro
  • sin and punishment
  • sin and punishment successor of the skies
  • singularity
  • smartphone
  • smg2
  • SNK Playmore
  • SNKP
  • sonic
  • sonic 4
  • sonic adventure
  • sonic and knuckles
  • sonic and knuckles 3d video
  • sonic and sega all-stars racing
  • Sonic Classic Collection
  • sonic team
  • sonic the hedgehog 4
  • sony
  • Sony Ericsson
  • splinter cell conviction
  • split second
  • ssao
  • SSFIV
  • star wars the force unleashed II
  • Subcontroller
  • sucker punch
  • sumo digital
  • super mario all stars
  • super mario bros
  • super mario galaxy 2
  • super stardust hd
  • Super Street Fighter IV
  • swfu2
  • TAA
  • Taito Type X2
  • team bondi
  • team ico
  • team ico collection
  • tech analysis
  • tech report
  • tecmo
  • the last guardian
  • the sands of time
  • time crisis razing storm
  • tom clancy
  • treasure
  • treyarch
  • turbografx
  • ubisoft
  • ubisoft montreal
  • uncharted 3
  • unreal engine 3
  • Valhalla
  • vanquish
  • vc
  • vf5fs
  • virtua fighter 5 final showdown
  • virtua racing
  • virtual console
  • visceral games
  • wii
  • wiiware
  • xbla
  • Xbox 360
  • Xbox 360 s
  • xdr
  • Xperia
  • yakuza 3

Blog Archive

  • ►  2012 (5)
    • ►  April (2)
    • ►  March (2)
    • ►  February (1)
  • ►  2011 (48)
    • ►  December (1)
    • ►  November (3)
    • ►  October (2)
    • ►  September (2)
    • ►  July (2)
    • ►  May (2)
    • ►  April (2)
    • ►  March (8)
    • ►  February (9)
    • ►  January (17)
  • ▼  2010 (191)
    • ►  December (15)
    • ►  November (15)
    • ►  October (16)
    • ►  September (17)
    • ►  August (19)
    • ►  July (16)
    • ►  June (21)
    • ►  May (16)
    • ►  April (15)
    • ►  March (17)
    • ▼  February (17)
      • Nintendo's Summer Sensations
      • SNKP Announces New King Of Fighters!
      • Editorial: Preowned & Project Ten Dollar
      • Yakuza 3: Demo Impressions
      • Sonic & SEGA All-Stars Racing: Demo Impressions
      • Sega Reveals Virtua Fighter 5: Final Showdown
      • Editorial: Sega Outsources Sonic 4 Development
      • Heavy Rain: Demo Impressions
      • Street Fighter IV Coming To... iPhone!
      • Tech Analysis: Bioshock 2 (PS3 - 360)
      • Why 60fps Is Important: Visceral Games
      • Tech Analysis: Dante's Inferno
      • Editorial: Can Sega Make Sonic 4 Succeed?
      • Sega Announces Sonic The Hedgehog 4
      • Iwata Clarifies Wii HD, DS2 Rumours
      • GT5 Possibly Delayed Again?
      • Halo Reach Engine: Early Tech Analysis
    • ►  January (7)
Powered by Blogger.

About Me

Unknown
View my complete profile