Ps3 Tech Support

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Saturday, 17 July 2010

Killzone 3 To Have More Responsive Controls

Posted on 14:12 by Unknown
Killzone 2 suffered a lot of criticism from many gamers surrounding its controller response time, as a fair few found it laggy, and somewhat inaccurate at high speed compared to the likes of Call Of Duty. Initially, it was simply believed that the developers had attempted to deliver the sensation of weight much like when physically holding each of the weapons in real life - a crude approximation if you will. Although later on it was discovered that there was more latency between button presses compared with other comparative first-person shooters.

Some sites reported that Killzone 2 featured lag up to 150ms from when pressing a button on the controller to a visible response on screen. Compare that to the likes of Halo 3, which provided just 100ms of delay, and you have an either a noticeably more sluggish experience, or a heightened sensation of weight envisioned by the development team for the title.

For the upcoming sequel Killzone 3, Guerrilla Games has been looking into the issue and aim to bring about the same sense of realism without the lag that so many found intrusive to the experience.

Via the official site Guerrilla Game Director Mathijs de Jonge wrote:

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," He said. "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

On top of this he also stated that the team were hard at work in delivering an optimal degree of controller response time for Killzone 3, hopefully preserving the feeling of weight without sacrificing the fluidity required, and indeed expected from such a high-end FPS.

"Right now it's still a work in progress," Mathijs explained. "But we're definitely getting there. We've recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can't wait for people to try it out."

This can only be good news for the people who felt Killzone 2’s controls to be a little too slow for their needs, especially when the sensation of weight doesn’t necessarily have to mean any additional input lag to facilitate it.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in killzone 3, ps3 | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)
Economy Hosting just Rs. 109/month for 12 months!

Popular Posts

  • Kinect Gets Hacked: More Hardware Info Surfaces
    Getting console peripherals fully up and running on the PC has been pretty much commonplace over the last few years. In that time we have se...
  • Kinect Components Cost Just $56
    Many people have indeed doubted Kinect’s initial launch price of £130, sighting that the core components – such as the cameras and depth sen...
  • BioWare Confident About PS3 Mass Effect 2 Port
    There seems to be a recent trend occurring with developers commenting on the state of less than stellar PS3 conversions. First we had Ubisof...
  • Editorial: Having Space To Kinect
    Given the nature of how Sony's Move operates in small, enclosed environments so admirably, I never had any large concerns about having e...
  • NVIDIA Shows Off New Tessellation Tech
    The underlying tech behind 3D graphics rendering is constantly evolving, moving forward, whilst also delivering a better environment in whic...
  • PSP Phone Specs Revealed
    The PSP Phone may have been a no-show at Sony’s CES press conference, but that didn’t prevent further details surrounding the machine being ...
  • Tech Analysis: RE: Revelations Gameplay Video
    Nintendo showcased a small variety of software at its recent World Event in Japan. However, it was the first time that Capcom demonstrated R...
  • Ninja Gaiden Sigma 2 - Tech Analysis
    The original Ninja Gaiden Sigma (NGS) represented one of the first wave of 1080p enabled games to hit the PS3, which showed that despite the...
  • Retro Tech Analysis: Virtua Racing (MD vs 32X)
    Well, here’s the final part of our Christmas/New Year holiday coverage. Having mostly been put together after hours outside of a busy period...
  • Uncharted 3 Tech Update
    We’ve already taken an in-depth technical look at Uncharted 3, analysing both the original teaser trailer and subsequent gameplay demo . Ho...

Categories

  • 1152x640
  • 1280x1080
  • 2D displacement
  • 32X
  • 360
  • 360 slim
  • 360 vs ps3
  • 3d
  • 3D conversion
  • 3d gaming
  • 3DS
  • 3DS ssfiv
  • 45nm
  • 4gb
  • 60fps
  • a2c
  • after burner climax
  • alan wake
  • alpha coverage
  • alpha to coverage
  • ambient occlusion
  • anisotropic
  • anti-aliasing
  • aou 2010
  • apple
  • arc system works
  • Arcade Hits Pack
  • assassin's creed brotherhood
  • BBC iPlayer
  • blazblue
  • bungie
  • calamity trigger
  • call of duty black ops
  • capcom
  • castlevania rondo of blood
  • cell
  • cod black ops
  • comparison
  • crackdown 2
  • crazy taxi
  • criterion
  • cryengine 3
  • crysis 2
  • dante's inferno
  • david cage
  • david coombes playstation 3
  • dead or alive dimensions
  • dead rising 2
  • demo impresions
  • demo impressions
  • digital distribution
  • digital instructions
  • Directionally Localized Anti-Aliasing
  • dkcr
  • dlaa
  • dlc
  • dmp
  • doa
  • donkey kong country returns
  • DQIX
  • dragon age 2
  • Dragon Quest IX
  • DS
  • DSi LL
  • DSi XL
  • ea
  • ea sports
  • earthworm jim hd
  • editorial
  • enslaved
  • epic citadel
  • epic citadel demo
  • epic games
  • Feature
  • fight night champion
  • final fantasy xiii
  • final fight double impact
  • framebuffer
  • GDC10
  • gears of war 3
  • gmg
  • god of war 3
  • gow3
  • gran turismo 5
  • green man gaming
  • greenmangaming.com
  • gt5
  • Guerrilla Games
  • Gunblade NY
  • halo reach
  • halo reach beta
  • handheld
  • Hands-On
  • HDMI 1.4
  • hdr
  • head to head
  • heavy rain
  • ico
  • image based lighting
  • imagination technologies
  • infamous 2
  • instruction booklet
  • ios4
  • ipad
  • iphone
  • iphone 4
  • iphone os4
  • iPlayer 3
  • kane and lynch 2
  • killzone 3
  • Kinect
  • King Of Fighters XIII
  • Kirby's Epic Yarn
  • KOFXIII
  • L.A Machineguns
  • la noire
  • lag
  • Lair of the Shadow Broker
  • latency
  • LBP2
  • little big planet 2
  • lost planet 2
  • madden
  • mafia 2
  • mafia ii
  • marvel
  • marvel vs capcom 3
  • mass effect 2
  • md
  • mega man
  • mega man 10
  • megadrive
  • microconsole
  • Microsoft
  • MLAA
  • morphological anti-aliasing
  • mortal kombat
  • movie
  • msaa
  • mt framework lite
  • mt framework mobile
  • namco
  • naughty dog
  • NDS
  • need for speed hot pursuit
  • Neo Geo
  • nes
  • netherrealm studios
  • nfs hot pursuit
  • ninja theory
  • Nintendo
  • nintendo entertainment system
  • online pass
  • onlive
  • PC
  • pc engine
  • pce
  • perfect dark
  • peter moore
  • PICA200
  • platinum games
  • play tv
  • PlayStation Eye
  • PlayStation Move
  • polyphony digital
  • power vr
  • preowned
  • prince of persia
  • Project Natal
  • project ten dollar
  • PS Eye
  • PS Move
  • ps3
  • ps3 slim
  • ps3 vs 360
  • psn
  • psp
  • publishers
  • QAA
  • quantic dream
  • quincunx
  • quincunx anti-aliasing
  • rage hd
  • rdr
  • re5
  • red dead redemption
  • remedy
  • resident evil 5 gold edition
  • resident evil revelations
  • retail
  • review
  • rockstar
  • rsx
  • samurai shodown sen
  • santa monica studio
  • second hand
  • sega
  • SGX535
  • shadow of the colossus
  • shinkiro
  • sin and punishment
  • sin and punishment successor of the skies
  • singularity
  • smartphone
  • smg2
  • SNK Playmore
  • SNKP
  • sonic
  • sonic 4
  • sonic adventure
  • sonic and knuckles
  • sonic and knuckles 3d video
  • sonic and sega all-stars racing
  • Sonic Classic Collection
  • sonic team
  • sonic the hedgehog 4
  • sony
  • Sony Ericsson
  • splinter cell conviction
  • split second
  • ssao
  • SSFIV
  • star wars the force unleashed II
  • Subcontroller
  • sucker punch
  • sumo digital
  • super mario all stars
  • super mario bros
  • super mario galaxy 2
  • super stardust hd
  • Super Street Fighter IV
  • swfu2
  • TAA
  • Taito Type X2
  • team bondi
  • team ico
  • team ico collection
  • tech analysis
  • tech report
  • tecmo
  • the last guardian
  • the sands of time
  • time crisis razing storm
  • tom clancy
  • treasure
  • treyarch
  • turbografx
  • ubisoft
  • ubisoft montreal
  • uncharted 3
  • unreal engine 3
  • Valhalla
  • vanquish
  • vc
  • vf5fs
  • virtua fighter 5 final showdown
  • virtua racing
  • virtual console
  • visceral games
  • wii
  • wiiware
  • xbla
  • Xbox 360
  • Xbox 360 s
  • xdr
  • Xperia
  • yakuza 3

Blog Archive

  • ►  2012 (5)
    • ►  April (2)
    • ►  March (2)
    • ►  February (1)
  • ►  2011 (48)
    • ►  December (1)
    • ►  November (3)
    • ►  October (2)
    • ►  September (2)
    • ►  July (2)
    • ►  May (2)
    • ►  April (2)
    • ►  March (8)
    • ►  February (9)
    • ►  January (17)
  • ▼  2010 (191)
    • ►  December (15)
    • ►  November (15)
    • ►  October (16)
    • ►  September (17)
    • ►  August (19)
    • ▼  July (16)
      • Hands-On: Kane & Lynch 2: Dog Days (PS3)
      • Editorial: Moving On From The NDS
      • Street Fighter X Tekken Unveiled!
      • Tech Report: A Look At LBP2's Graphical Upgrades
      • Editorial: Why Sony Mandates 720p For 3D Gaming
      • New Xbox 360 Announced, Kinect Pricing Revealed
      • Feature: Hands-On With The Xbox 360 S
      • Killzone 3 To Have More Responsive Controls
      • Review: Earthworm Jim (XBLA & PSN)
      • New Xbox 360 S 'Arcade' Coming Soon?
      • Tech Analysis: Infamous 2 - Early Screens & Trailer
      • PS3 Gets More 3D Features
      • Tech Report: A Look At The EDRAM On Valhalla
      • Editorial: A Taxing Problem
      • Tech Report: The 3D Behind Crysis 2
      • Editorial: Kinect - The Price Of Admission
    • ►  June (21)
    • ►  May (16)
    • ►  April (15)
    • ►  March (17)
    • ►  February (17)
    • ►  January (7)
Powered by Blogger.

About Me

Unknown
View my complete profile