Ps3 Tech Support

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Thursday, 27 January 2011

NGP (PSP2) Specs Confirmed: A Brief Analysis

Posted on 13:08 by Unknown
Yesterday a French site posted up likely specifications of Sony’s upcoming PSP2, which saw the inclusion of a quad-core ARM Cortex A9 CPU and a IMG Tech SGX 543 MP4+ GPU inside the system. Today, Sony officially broke their silence on the device, revealing both the console itself, along with the final internal specifications of the unit.


We can safely put an end to multi-core CELL processor rumours, and word of a GPU to rival that of PS3’s RSX – the quad-core SGX 543 MP4+ is certainly powerful when used in tandem with four A9 CPU’s, but still pretty far away from delivering the same level of performance as the PS3 itself. Although, in a string of highly-impressive gameplay demonstrations, via video trailers, we can see that games on the system emulate PS3-level complexity with relative ease, and are way beyond the level of games shown running on the iPhone 4.







There’s no question that the NGP, as Sony are officially codenaming the system, is incredibly powerful for a handheld device. The SGX 543 features full Open GL 2.0 support, along with what looks like Pixel Shader Model 4.1 capabilities, allowing for potential cross compatibility with devices that share similar hardware, but also the capacity for current-gen, PS3 and 360 level of visual effects.

Less overall geometry and texture detail is a given, as is what looks like lower shadow quality on some of the titles shown, although, many of the demos use some PS3 level assets which helps in bridging the gap. And, on the small screen – one that packs a 960x544 16:9 OLED display – the differences are even less likely to be noticed.

In addition, while the use of a quad-core CPU may seem like overkill, various developers have stated, that a lack of overall processing power on the CPU-side is what’s holding back high-end iPhone titles. So, the NGP set-up of a quad-core GPU, and four CPU cores looks like a solid solution to that problem. The GPU definitely packs enough punch, from what we’ve seen so far. Plus, the use of tile-based, differed rendering of the PowerVR tech will provide an additional performance boost over traditional forward renderers; regardless of whether being coded for directly to metal, or by higher-level software API’s.

All in all, the NGP definitely looks like being at the very high-end of handheld tech… at least until 2011, by which time many smartphones are likely to have caught up. But despite this, ether way, Sony have clearly demonstrated that their next-generation portable is fully capable of delivering PS3-style graphics on the small screen. Like-for-like or not, that's certainly a pretty impressive talking point.

Here's the final specs sheet in its entirety:

CPU:
ARM Corte-A9 core (4 core)

GPU:
SGX543MP4+

External Dimensions:
Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)

Screen:
(Touch screen) 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED Multi touch screen (capacitive type)

Rear touch pad:
Multi touch pad (capacitive type)

Cameras:
Front camera, Rear camera

Sound:
Built-in stereo speakers, built-in microphone

Sensors:
Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)
Three-axis electronic compass
Location
Built-in GPS
Wi-Fi location service support

Keys/Switches:
PS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (+/-)

Wireless Communications:
Mobile network connectivity (3G)
IEEE 802.11b/g/n (n = 1x1)
(Wi-Fi) (Infrastructure mode/Ad-hoc mode)
Bluetooth 2.1+EDR (A2DP/AVRCP/HSP)

A fuller, more intricate analysis of the hardware will be performed at a later date. There’s still many aspects of the internals that we don’t know: the clock speed of the GPU, and the amount of VRAM/memory bandwidth, to name but three. But we’ll cover this, and other concerns, more thoroughly when we get a chance.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)
Economy Hosting just Rs. 109/month for 12 months!

Popular Posts

  • Kinect Gets Hacked: More Hardware Info Surfaces
    Getting console peripherals fully up and running on the PC has been pretty much commonplace over the last few years. In that time we have se...
  • Kinect Components Cost Just $56
    Many people have indeed doubted Kinect’s initial launch price of £130, sighting that the core components – such as the cameras and depth sen...
  • BioWare Confident About PS3 Mass Effect 2 Port
    There seems to be a recent trend occurring with developers commenting on the state of less than stellar PS3 conversions. First we had Ubisof...
  • Editorial: Having Space To Kinect
    Given the nature of how Sony's Move operates in small, enclosed environments so admirably, I never had any large concerns about having e...
  • NVIDIA Shows Off New Tessellation Tech
    The underlying tech behind 3D graphics rendering is constantly evolving, moving forward, whilst also delivering a better environment in whic...
  • PSP Phone Specs Revealed
    The PSP Phone may have been a no-show at Sony’s CES press conference, but that didn’t prevent further details surrounding the machine being ...
  • Tech Analysis: RE: Revelations Gameplay Video
    Nintendo showcased a small variety of software at its recent World Event in Japan. However, it was the first time that Capcom demonstrated R...
  • Ninja Gaiden Sigma 2 - Tech Analysis
    The original Ninja Gaiden Sigma (NGS) represented one of the first wave of 1080p enabled games to hit the PS3, which showed that despite the...
  • Retro Tech Analysis: Virtua Racing (MD vs 32X)
    Well, here’s the final part of our Christmas/New Year holiday coverage. Having mostly been put together after hours outside of a busy period...
  • Uncharted 3 Tech Update
    We’ve already taken an in-depth technical look at Uncharted 3, analysing both the original teaser trailer and subsequent gameplay demo . Ho...

Categories

  • 1152x640
  • 1280x1080
  • 2D displacement
  • 32X
  • 360
  • 360 slim
  • 360 vs ps3
  • 3d
  • 3D conversion
  • 3d gaming
  • 3DS
  • 3DS ssfiv
  • 45nm
  • 4gb
  • 60fps
  • a2c
  • after burner climax
  • alan wake
  • alpha coverage
  • alpha to coverage
  • ambient occlusion
  • anisotropic
  • anti-aliasing
  • aou 2010
  • apple
  • arc system works
  • Arcade Hits Pack
  • assassin's creed brotherhood
  • BBC iPlayer
  • blazblue
  • bungie
  • calamity trigger
  • call of duty black ops
  • capcom
  • castlevania rondo of blood
  • cell
  • cod black ops
  • comparison
  • crackdown 2
  • crazy taxi
  • criterion
  • cryengine 3
  • crysis 2
  • dante's inferno
  • david cage
  • david coombes playstation 3
  • dead or alive dimensions
  • dead rising 2
  • demo impresions
  • demo impressions
  • digital distribution
  • digital instructions
  • Directionally Localized Anti-Aliasing
  • dkcr
  • dlaa
  • dlc
  • dmp
  • doa
  • donkey kong country returns
  • DQIX
  • dragon age 2
  • Dragon Quest IX
  • DS
  • DSi LL
  • DSi XL
  • ea
  • ea sports
  • earthworm jim hd
  • editorial
  • enslaved
  • epic citadel
  • epic citadel demo
  • epic games
  • Feature
  • fight night champion
  • final fantasy xiii
  • final fight double impact
  • framebuffer
  • GDC10
  • gears of war 3
  • gmg
  • god of war 3
  • gow3
  • gran turismo 5
  • green man gaming
  • greenmangaming.com
  • gt5
  • Guerrilla Games
  • Gunblade NY
  • halo reach
  • halo reach beta
  • handheld
  • Hands-On
  • HDMI 1.4
  • hdr
  • head to head
  • heavy rain
  • ico
  • image based lighting
  • imagination technologies
  • infamous 2
  • instruction booklet
  • ios4
  • ipad
  • iphone
  • iphone 4
  • iphone os4
  • iPlayer 3
  • kane and lynch 2
  • killzone 3
  • Kinect
  • King Of Fighters XIII
  • Kirby's Epic Yarn
  • KOFXIII
  • L.A Machineguns
  • la noire
  • lag
  • Lair of the Shadow Broker
  • latency
  • LBP2
  • little big planet 2
  • lost planet 2
  • madden
  • mafia 2
  • mafia ii
  • marvel
  • marvel vs capcom 3
  • mass effect 2
  • md
  • mega man
  • mega man 10
  • megadrive
  • microconsole
  • Microsoft
  • MLAA
  • morphological anti-aliasing
  • mortal kombat
  • movie
  • msaa
  • mt framework lite
  • mt framework mobile
  • namco
  • naughty dog
  • NDS
  • need for speed hot pursuit
  • Neo Geo
  • nes
  • netherrealm studios
  • nfs hot pursuit
  • ninja theory
  • Nintendo
  • nintendo entertainment system
  • online pass
  • onlive
  • PC
  • pc engine
  • pce
  • perfect dark
  • peter moore
  • PICA200
  • platinum games
  • play tv
  • PlayStation Eye
  • PlayStation Move
  • polyphony digital
  • power vr
  • preowned
  • prince of persia
  • Project Natal
  • project ten dollar
  • PS Eye
  • PS Move
  • ps3
  • ps3 slim
  • ps3 vs 360
  • psn
  • psp
  • publishers
  • QAA
  • quantic dream
  • quincunx
  • quincunx anti-aliasing
  • rage hd
  • rdr
  • re5
  • red dead redemption
  • remedy
  • resident evil 5 gold edition
  • resident evil revelations
  • retail
  • review
  • rockstar
  • rsx
  • samurai shodown sen
  • santa monica studio
  • second hand
  • sega
  • SGX535
  • shadow of the colossus
  • shinkiro
  • sin and punishment
  • sin and punishment successor of the skies
  • singularity
  • smartphone
  • smg2
  • SNK Playmore
  • SNKP
  • sonic
  • sonic 4
  • sonic adventure
  • sonic and knuckles
  • sonic and knuckles 3d video
  • sonic and sega all-stars racing
  • Sonic Classic Collection
  • sonic team
  • sonic the hedgehog 4
  • sony
  • Sony Ericsson
  • splinter cell conviction
  • split second
  • ssao
  • SSFIV
  • star wars the force unleashed II
  • Subcontroller
  • sucker punch
  • sumo digital
  • super mario all stars
  • super mario bros
  • super mario galaxy 2
  • super stardust hd
  • Super Street Fighter IV
  • swfu2
  • TAA
  • Taito Type X2
  • team bondi
  • team ico
  • team ico collection
  • tech analysis
  • tech report
  • tecmo
  • the last guardian
  • the sands of time
  • time crisis razing storm
  • tom clancy
  • treasure
  • treyarch
  • turbografx
  • ubisoft
  • ubisoft montreal
  • uncharted 3
  • unreal engine 3
  • Valhalla
  • vanquish
  • vc
  • vf5fs
  • virtua fighter 5 final showdown
  • virtua racing
  • virtual console
  • visceral games
  • wii
  • wiiware
  • xbla
  • Xbox 360
  • Xbox 360 s
  • xdr
  • Xperia
  • yakuza 3

Blog Archive

  • ►  2012 (5)
    • ►  April (2)
    • ►  March (2)
    • ►  February (1)
  • ▼  2011 (48)
    • ►  December (1)
    • ►  November (3)
    • ►  October (2)
    • ►  September (2)
    • ►  July (2)
    • ►  May (2)
    • ►  April (2)
    • ►  March (8)
    • ►  February (9)
    • ▼  January (17)
      • Tech Analysis: Crysis 2: Multiplayer Demo (360)
      • The Latest CryEngine 3 Global Illumination Demo
      • Tech Analysis: Little Big Planet 2 (PS3)
      • PSP Titles To Be Emulated On NGP
      • NGP (PSP2) Specs Confirmed: A Brief Analysis
      • PSP2 Hardware Revealed?
      • Tech Analysis: Mass Effect 2: Final Game Update
      • Update Schedule And Crysis 2 Multiplayer Trailer
      • Kinect On PC - Now To Be Official
      • 3DS Internals Sighted/Analysed
      • Tech Analysis: RE: Revelations Gameplay Video
      • Uncharted 3 Tech Update
      • 3DS Battery Life: Unsurprisingly As Expected
      • PSP Phone Specs Revealed
      • New PSP Phone Pics Emerge
      • More 3DS Specs/Info Surfaces
      • Retro Tech Analysis: Virtua Racing (MD vs 32X)
  • ►  2010 (191)
    • ►  December (15)
    • ►  November (15)
    • ►  October (16)
    • ►  September (17)
    • ►  August (19)
    • ►  July (16)
    • ►  June (21)
    • ►  May (16)
    • ►  April (15)
    • ►  March (17)
    • ►  February (17)
    • ►  January (7)
Powered by Blogger.

About Me

Unknown
View my complete profile