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Saturday, 22 January 2011

Update Schedule And Crysis 2 Multiplayer Trailer

Posted on 12:32 by Unknown
Apologies for the lack of content so far this week, but I’ve been doing a full 40hrs straight at work so far, with another stretch coming up next week, so coverage might not be as regular as I’d like. That’s not to say there won’t be any in-depth updates at all though, I’m going through the first few hours of both retail copies of Mass Effect 2 for a final tech, due for this Sunday, before moving onto LBP2, and then finishing up with either the Bulletstorm demo or a short look at the Crysis 2 multiplayer trailer.

If all goes to plan, expect LBP2 on Wed and the rest sometime on the weekend. Other than that, the usual tech-related news pieces will continue, and Dead Space 2 is on the agenda for the week after. Hopefully, I get time to plow through all of the above. It’s going to be a very busy, and utterly tiring, week. But should be well worth it.

Out of interest, just before head you decide to head off, here's a very quick look at the Crysis 2 multiplayer trailer:



Despite looking like console footage, Crytek have infact created the trailer from footage of the game running on the PC, with what looks like medium detail settings applied. The IQ appears far too clean to be running on consoles, and we see some extremly high quality effects, along with what looks like a framebuffer around the 720p mark. Although, the alpha-effects appear to be rendered at a lower resolution. Just look at those smoke and particles.

By contrast, the 360 build of the single player campaign I played at the EG Expo looked decidedky worse. Sub-HD framebuffers with no anti-aliasing seemed to ruin any chance of decent image quality being present, whilst the framerate also appeared to be, at times, well below the 30fps targeted by the developers.

That build of the game however, is now very old. And it's more than likely that Crytek have made some serious headway with both console ports since then. Although, the complete lack of any PS3 footage since the original CryEngine 3 trailer is a cause for corncern.

Expect more later, after we've sampled some high quality footage that hasn't been compressed into something that approaches sub-SD quality.
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